VluxySF โ
Vluxy Sound Factory โ a Roblox library for serializing and fetching sounds.
systems & gameplay programmer
Systems and gameplay programmer with five years of experience building projects in Luau ยท Roblox
I am a self-taught systems and gameplay programmer with 5+ years of hands-on experience building interactive projects. My primary development platform is Roblox (Luau), with some small projects in Unity (C#).
I focus on modular architecture, gameplay systems, and tooling that improve long-term maintainability. My work includes framework design, NPC behavior systems, procedural generation, and audio management systems.
I also really like working on horror games!
Vluxy Sound Factory โ a Roblox library for serializing and fetching sounds.
My fourth game built in Unity and released on itch.io.
My third game built in Unity and released on itch.io.
A framework built for a backrooms horror game.
My second game built in Unity and released on itch.io.
My first game built in Unity and released on itch.io.
Interactive snow deformation made in Unity.
A UI lobby built for a Roblox PSX-style game.
A complete NPC system driven by a state machine framework.
A test map made for level design and gameplay experiments.
Custom admin/debug commands built with CMDR.
Random maze generation using recursive backtracking.
A place used for testing new features and ideas. I made everything except the models and half the map; the UI was placeholder.
A backrooms game with a large randomly generated maze.
An older project โ shelved because Roblox's audio/video terms limited what I could do with it.
A backrooms game started by someone else โ I joined and handled the scripting and UI.
An inventory system made for a group โ most of the UI built by me.