systems & gameplay programmer

VIPER

Systems and gameplay programmer with five years of experience building projects in Luau ยท Roblox

About Me

I am a self-taught systems and gameplay programmer with 5+ years of hands-on experience building interactive projects. My primary development platform is Roblox (Luau), with some small projects in Unity (C#).

I focus on modular architecture, gameplay systems, and tooling that improve long-term maintainability. My work includes framework design, NPC behavior systems, procedural generation, and audio management systems.

I also really like working on horror games!

Works

2026

VluxySF โ†—

Vluxy Sound Factory โ€” a Roblox library for serializing and fetching sounds.

LuauLibraryOpen Source
2025

Snow Shader

Interactive snow deformation made in Unity.

UnityShaders

PSX Lobby

A UI lobby built for a Roblox PSX-style game.

LuauUIPSX

Test PSX Gameplay

A test map made for level design and gameplay experiments.

LuauLevel DesignPSX

CMDR Commands

Custom admin/debug commands built with CMDR.

LuauTooling
BEFORE 2025

Test Game

A place used for testing new features and ideas. I made everything except the models and half the map; the UI was placeholder.

LuauPrototype

Liminality โ†—

A backrooms game with a large randomly generated maze.

LuauHorrorProcedural

Channel Red

An older project โ€” shelved because Roblox's audio/video terms limited what I could do with it.

LuauHorror

Backrooms Group Project

A backrooms game started by someone else โ€” I joined and handled the scripting and UI.

LuauUICollab

Inventory System

An inventory system made for a group โ€” most of the UI built by me.

LuauUISystems

Skills

Roblox
Roblox Studio Luau Rojo Wally Moonwave VS Code Promise Trove ProfileService
Unity
Unity C# URP Shader Graph Post Processing Cinemachine NavMesh Git Unity C# URP Shader Graph Post Processing Cinemachine NavMesh Git